> For the complete documentation index, see [llms.txt](https://docs.suicityp2e.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.suicityp2e.com/buildings/house.md).

# House 🏠

House plays a crucial role in maintaining the well-being of your city’s inhabitants. Upgrading the house increase your Amenity points. The House affects the frequency at which players must claim their passive income. Starting with a 3-hour interval at level 0, upgrading the House extends the claim interval, allowing players to manage their resources with less frequent logins.&#x20;

**Check** [**Entertainment Complex section**](/buildings/entertainment-complex.md) **to learn how amenity points affects the claim interval.**

| House Level | Upgrade Cost |
| ----------- | ------------ |
| 0           | 16K $SITY    |
| 1           | 32K $SITY    |
| 2           | 64K $SITY    |
| 3           | 128K $SITY   |
| 4           | 256K $SITY   |
| 5           | 512K $SITY   |
| 6           | 1.024M $SITY |
| 7           | -            |

<figure><img src="/files/UZjwOZvdNNVoNf87G4z9" alt=""><figcaption><p>Level0</p></figcaption></figure>

<figure><img src="/files/lXCsIum4Io1xdg3MNQ8a" alt=""><figcaption><p>Level1</p></figcaption></figure>

<figure><img src="/files/rocoei3a63nxlo3uqwGX" alt=""><figcaption><p>Level2</p></figcaption></figure>

<figure><img src="/files/KFYrpjJAsKIVjSYPL74n" alt=""><figcaption><p>Level3</p></figcaption></figure>

<figure><img src="/files/J2OXk6Xdu3OV9UftLCIn" alt=""><figcaption><p>Level4</p></figcaption></figure>

<figure><img src="/files/igPxEcuugrRlCIxcpFDa" alt=""><figcaption><p>Level5</p></figcaption></figure>

<figure><img src="/files/ehixLY64OKSNEtGfXfZ3" alt=""><figcaption><p>Level6</p></figcaption></figure>

<figure><img src="/files/N74E0HkDyzWizI7vmrQB" alt=""><figcaption><p>Level7</p></figcaption></figure>
